![]() ![]() ![]() That should make for some fun exploration.Įmilio's boat.- Before heading off to Emilio's palazzo for the assassination you can see the escape boat by the docks. I remember times I haven't been able to find it, so maybe it disappears if you reload the mission? Also another thing, I've found a way to escape from the Doge's palace before killing Carlo, and the fires made for the glider were still there. You should be able to find the glider where it crashed. There are two times you have the opportunity: The dummy that doesn't fall into the water after Ezio practices the newly acquired hidden gun, and the last assassination contract in Venice.īroken glider.- After killing Carlo make your way to the dock area. Keys.- Looted from dummies, they have no known purpose. Octopus.- A well known easter egg, found in one of the assassin tombs after pulling a lever and waiting by the water. Message in Code.- In the end of The Truth video, a binary code is shown He will flee to the bottom of Giants' Staircase and cower, mouthing the words from the AC2 demo shown at E3. Pre-assassinate everyone in Doge's Palace before confronting Carlo. Inaudible dialogue.- Carlo Grimaldi lip syncs (discovered by FLAE). You will later meet him with Antonio in what was formerly Emilio's Palazzo. Marco's brother at the party.- During Marco's assassination at certain places you can hear his brother talking to someone about Marco (this has been shown in a video by IanXO4). "Another capering crusader."- A reference to Batman, overheard from a civilian when Ezio is freerunning/climbing? I remember a post here that mentions a comic with Batman using a glider made by Leonardo. I think this is the same tomb as the octopus. You should be able to hear a conversation. If you kill him before that stand close to the entrance of the room where the guards are sitting at a table. In one of the tombs you have to chase a guard before he alerts the others. Secret conversation in assassins tomb.- I've read about this online, but I haven't confirmed it myself. What Catherina says if you don't bring the boat.- In the memory where Catherina Sforza is trapped in a rock in the middle of a lake and needs to be rescued, if you approach her without being on the rescue boat a different line of dialogue plays. I've seen videos on youtube, so you'd think this was done to death, but I have a funny idea that probably hasn't been done before which involves the hammer you obtain after collecting 50 feathers. "It's me, Mario!"- The most obvious easter egg, occurring during the scene where Ezio meets with his uncle. To make it simple I'll categorize it into three different sections: Dialogue, objects/people/places, and oddities which are probably not easter eggs but might still be worth mentioning. Just name any such easter egg/oddity and I'll add it to the list. The Assassin's Creed 2 gameplay is a mixture of action, stealth, and acrobatics.I thought we should start a topic where we discuss all possible easter eggs and similar stuff for AC2, especially since Stabguy hopes to make a video on that. Ezio befriends Leonardo da Vinci, who provides experimental weapons and gadgets, and takes on Florence's most powerful families and ventures throughout the canals of Venice, where he learns to become a master assassin. It is the direct sequel of Assassin's Creed and revolves around Ezio, and is set in Renaissance Italy. This video walkthrough focuses on Glyph Puzzle 17.Īssassin's Creed 2 by Ubisoft is the action-adventure video game playable on PlayStation 3, Xbox 360, Sony PSP, and Nintendo DS video game consoles, along with Microsoft Windows. Mahalo's Assassins Creed 2 Walkthroughs are more than enough information for you to play the game yourself, and they teach you everything your need to be prepared for when playing yourself. Keep in mind that the puzzles will be made available to you in the same order, regardless of which Glyphs you find first. The Glyph Puzzles can actually be some of the hardest challenges the game will throw your way. This is an Assassin's Creed II walkthrough for Glyph Puzzle #17. Image: Find the Assassin symbol at the upper-right of the bunker. Don't expect consistency across the wheel on this one just take a look at what symbols flank the blank spaces and pick a shape with the number of bends that would go between them. In this case that "something" is the number of times each symbol bends sharply. Code wheel puzzle: Here's a tricky one your clues are "<" and "2," and the only advice you'll get from your handlers is that maybe there's "something we can count" on the strange symbols. Figure out the 17th puzzle, entitled "The Bunker", in Assassin's Creed 2. ![]()
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